The end of classes as well as the end of the year are drawing near, and as usual, it is a time for reflection. In this opportunity, I created A Voki to speak for me and tell you my reflections on what this subject at the Teacher Training College, ICT in ELT, has meant to me.
Thank you for visiting!
Tech & ELT: Putting them together
Hello, welcome to my blog! I am Aldana Díaz Figueroa, a 3rd-year teacher trainee at "ISP Dr. Joaquín V. González" Teacher Training College and I have recently created this blog to post my reflections on how the use of technology can help us enhance our lessons. Anyone who wishes to participate and share ideas to imorve this blog or our teaching in general is free to do so! Any comments and suggestions are more than welcome!
Monday, 18 November 2013
My PLN
Hello there! I have created this Prezi to explain what a PLN is and to share what mine is like! I hope you like it!
Personal Learning Network (PLN)
A person's (or, rather, lerarner's) Personal Learning Network or PLN consists of the people that the learner enagages with and from whom they derive knowledge from in a personal learning environment. The specific purpose of building a PLN is to learn about topics of interest as a result of that connection.
I would like to share with you this very short video, which illustrates this topic beautifully. Short and sweet! Enjoy!
I would like to share with you this very short video, which illustrates this topic beautifully. Short and sweet! Enjoy!
Learning from Vicky Saumell: Digital Storytelling in Argentina
I have
chosen to discuss this case study in particular, not only because it took place
in my own country, Argentina, but also because I find the work this school and
especially the person who has designed it (Vicky Saumell), truly remarkable.
What I find
remarkable about this is how the whole organization of English teaching as
changed as from the implementation of these projects. After deciding to leave
the coursebooks aside, teachers started designing their own material and relying
much more heavily on Web tools, and it I for this reason that both teachers and
students began to work much more enthusiastically as their motivation grew
because the topics treated were of the students’ interests.
Another
positive aspect of this innovative way of working is that it fostered not only
students’ motivation but also their decision-making, which strengthened their individuality
at the same time it allowed for collaborative work, all 21st century
skills. You can have a look at Vicky’s own article about her project here, and
you can have access to the work she has been doing with the students at her school
here.
We should
definitely take this as a starting point to wonder about what things we can do
in our own particular contexts to move farther away from coursebooks and favour
a closer relationship to a manner of teaching which will be more motivating and
definitely more significant to our students, whether that be through technology
or not, is left to each of us to decide.
Sunday, 17 November 2013
And then SPENT came along
The game I tried is
called SPENT, and, to be frank, I loved it! Before encountering this game, and
the Charles Dickens one, I did not really see how games could enhance our
students’ language learning, because I kept thinking about the traditional
games I played as child, like Tetris, Mario, The Prince of Persia (this last
one did contain some language input but not nearly as much as SPENT, for
instance). And then SPENT came along. Not only does it offer lots of authentic
language input, but it also provides lots of information about such an
important and relevant topic as is unemployment. At the same time, I think the
most important aspect of it is that it raises awareness in such blunt and
formidable manner that this is what makes it excellent. I may be oversensitive
but the game actually struck a chord with me. This is how it starts:
This is at the very beginning of the game, and then it is your own
decisions that take you to the next step, so that is another fantastic feature:
this game in a way fosters a sense of committed decision making:
Now, I thought this was very realistic. I don’t know about the numbers (statistics
I man) but I am sure that it is possible for a person to have to be facing
these questions. It may be that not all these situations coincide, but it may
well be that they do, so, it is great if we can raise awareness of this sort
through games like this.
On the other hand, if language awareness
is all you’re after, that’s alright too! And this game is great at that too
because you may teach or practice lots of different vocabulary and structures
through this game.
I think this game in particular has made me change my mind about this
kind of games. I guess I will have to be on the alert for more games like this
in the future!
Why gamify our lesssons?
There may be multiple answers to this question, such as the ones
provided by the expert on this topic: Graham Stanley.
Stanley proposes the following:
- Games are fun, and natural motivators,
- They capture learners’ attention,
- They encourage language production,
- They can be easily adapted to teaching,
- They can be used to practice all the language skills.
If I may, I would like to add a few more:
- They provide great sources of authentic language use
- They may (depending on the game) foster collaborative work,
- Because learners enjoy them, their learning becomes much more meaningful.
I believe playing is an essential part of learning. A lot of learning
can be done through playing, irrespective of whether you are a child or an
adult…
The good thing about games, and particularly online games, is that you
can find them anywhere and there is a lot of variety, depending on what you
want to focus on.
The last thing I would like to add about this topic is a short interview with Marc Prensky, in which he speaks about video games. Although it is a little old (2007), the reasons and explanations he gives totally hold today.
http://marcprensky.com/videos/Marc%20Prensky%20FoxNews%2021307.wmv
The last thing I would like to add about this topic is a short interview with Marc Prensky, in which he speaks about video games. Although it is a little old (2007), the reasons and explanations he gives totally hold today.
http://marcprensky.com/videos/Marc%20Prensky%20FoxNews%2021307.wmv
So, play on!
Curate on!
To discuss the topic of curating content, I will first borrow Scoop.it’s words on it:
“Scoop.it is a content curation platform -- meaning awesome people (with a little robotic assistance) like you tirelessly search the internet searching out the absolute best content available online, enrich it with their own expert thoughts, and then share it with the world. Curation, in other words, is the meaningful selection and display of great content.”
As Scoop.it tells us, there are three elements in content curation: you, who do the “curating”, the content, and an expert on the content you are interested in. To understand the concept of curating, it is useful to think of a museum curator. What does he do? He puts together the elements and materials which are of valuable importance and organizes them according to a certain criterion. Well, content curation is similar: you do research on a topic of your interest, and you get the info from the people who REALLY know about it, you make a meaningful selection of all the info (“content”) you find, and then you share, not only your selection, but your insight on what you have selected, with whoever is keen on seeing it! It’s that simple!
Here’s my Scoop.it link in case you’re wondering, but I still have to add many things!
http://www.scoop.it/u/aldana-diaz-figueroa
Here’s a picture to help the visual ones and to make it more graphic:
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