There may be multiple answers to this question, such as the ones
provided by the expert on this topic: Graham Stanley.
Stanley proposes the following:
- Games are fun, and natural motivators,
- They capture learners’ attention,
- They encourage language production,
- They can be easily adapted to teaching,
- They can be used to practice all the language skills.
If I may, I would like to add a few more:
- They provide great sources of authentic language use
- They may (depending on the game) foster collaborative work,
- Because learners enjoy them, their learning becomes much more meaningful.
I believe playing is an essential part of learning. A lot of learning
can be done through playing, irrespective of whether you are a child or an
adult…
The good thing about games, and particularly online games, is that you
can find them anywhere and there is a lot of variety, depending on what you
want to focus on.
The last thing I would like to add about this topic is a short interview with Marc Prensky, in which he speaks about video games. Although it is a little old (2007), the reasons and explanations he gives totally hold today.
http://marcprensky.com/videos/Marc%20Prensky%20FoxNews%2021307.wmv
The last thing I would like to add about this topic is a short interview with Marc Prensky, in which he speaks about video games. Although it is a little old (2007), the reasons and explanations he gives totally hold today.
http://marcprensky.com/videos/Marc%20Prensky%20FoxNews%2021307.wmv
So, play on!
Hi Aldana,
ReplyDeleteI really like the way you summarize the reasons to gamify the classroom, and I agree with the reasons that you propose.
Best,
Euge
Great! Thank you for commenting Eugenia!
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